Holy shit are we getting it done!
Now the hard foundational work for the editor is done, we're really flying. It's so easy to create new editor windows, tools, utilities now.
We're still very much in a period of trying to get stability and performance where we want it to be, but we are ready to be letting more people try it all out. There's things to think about around that.. documentation, localization, help, usability, feedback collection, ugc moderation + ratings + stats + discovery + categorization. I think we can drip new users into the game though - just to keep things fresh and provide new testers.
I did a prune of 2,500 old testers. People who hadn't started in for other 6 months. I think that's fair enough, and it's something we can do regularly. I actually think this was caused by the old queue system. People got access but had no idea they because they'd tried 2 months prior and there's no kind of notification. That's why the new button mashing system is preferred.
I'm on holiday for 2 weeks now.. so I'm going to be doing a lot of thinking about what we should be prioritising what we need to do to get closer to some kind of actual release. See you next month ❤️