Laying Foundations
Posted 4 years ago
We didn't know what we were going to do about loading models and textures. I spent some time getting it so I could load materials from our own formats. The idea was that instead of using all Valve's formats, we'd load raw formats like png/tga/jpg for textures, fbx and whatever else for models. This is what we did in the UE version and we were comfortable with that.

Then I discovered ModelDoc and everything changed.