Laying Foundations
Posted 4 years ago
Animation is another huge leap forward for Source 2. No longer is the animation controller a 2,000 line cpp file with a ton of stuff you don't understand. 

Now it's a nice animgraph with parameters. 
attribute 'class' not allowedattribute 'class' not allowedattribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed
And all your code needs to do is set those parameters. The anim-graph itself goes deeper than just blending between animation sequences. It can control a bunch of IK stuff and a bunch more stuff I don't understand yet.

Oh and guess what, you can edit your fbx animations while playing the game and it'll hotload and play the changed animations!

I'm purposefully trying not to paste code in this blog so check it out here.