We've got a strong direction with the citizen characters. We know what we want it to be, we know what we don't want it to be.
Less so with the world art. We've been dithering a lot, trying to decide the direction we want to go. Do we want it kind of cartoony to match the citizen or do we want it more realistic?
Here are a few of the more stylized concepts we tried which follow the citizen's proportions:
Early this month we decided to commit and say we want realistic. Part of this was seeing how great the citizen looked in Alyx levels. The contrast between the real world gritty look and the sausage headed cartoony citizen is exactly what I want. It's interesting.
So we've started to work out a pipeline to get world art going. This is all new to me so I've been struggling with organising it and getting everyone to work together transparently, but I think we're making baby steps now.
The aim with this is to fix the problem of baseline content. With GMod we had it easy, we had all the Half-Life 2 materials and props. We have the Rust art now, but its scale isn't always consistent with Source.
So we're trying to get it all together. All we need is for our 3 artists to make the world look as good as Alyx and we'll be set.