I added support for creating and updating GPU vertex buffers and index buffers.
These can be used to create meshes at runtime.
Buffer data can be set and updated at any time, this locks the data on the gpu and allows you to write to it.
This allows us to create meshes with many triangles at runtime.
attribute 'class' not allowedattribute 'blocktype' not allowedattribute 'contenteditable' not allowed
I'm using this API to create a voxel sandbox. You can try it right now, we're going to work on making it multiplayer.
attribute 'class' not allowedattribute 'blocktype' not allowedattribute 'contenteditable' not allowed