I rewrote a big chunk of the backend to make it easier to tag and sort a list of packages. I should have done this a year ago, it's so much better now.
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
As you can see we have categories and tags on gamemodes now. The decision here was to reduce the number of categories and promote the most popular tags into new facets/categories.
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
Here you can see that maps have a bunch of different facets to filter then down to something you're interested in. They have tags too!
What's kind of interesting to me is that we can process assets on the backend to facet them automatically. For example, take a look at this size category in the asset browser:
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
Because our backend is in c#, it's easy for us to plug in and use the awesome
Source 2 Resource Viewer library to process the assets into buckets based on what they are.