October Update
Posted one month ago
Continuing with the big visual changes from last month, I've added an optional grid-aligned mode for wires.
Another big feature is you can drag from inputs now, not just outputs. It'll also suggest scene references for components and game objects when you do that.
We've finally got a switch-case node, which works with enums, strings and ints.
Lastly, you can now hover over items in the node menu to see their descriptions, inputs and outputs. It'll use whatever docstring you put on your custom node methods in C#.