October Update
Posted one month ago
People love the half-life style player controller. They love how it moves, they love how it feels. When you ask them what they mean specifically, they won't be able to tell you.

I want a physical player controller. I want it so that when you get hit by a physics object you go flying across the map. I want it so that when something heavy falls on you, you get squished. I want it so that if you attach a rope to a player and the other end to a helicopter, it can lift the player up. I want it so if you attach a rope to a player with a boulder on the back, they can drag the boulder around. I want it so if the player is standing on the roof of a car, it moves with the car.

And I want all this to work just using physics code. No gotchas, nothing you have to work around, just a rigidbody that you can walk around and use ladders and stuff. I want it so you can drag it into the scene and it just works.



So that's what I did. It's big, so I'll make a full technical post about it.