using Ease.Easings;
using Ease.Interfaces;
using Sandbox;
public class Demo
{
public static void Main()
{
IEase ease;
Log.Info("Sine float");
ease = Sine();
DemoFloat(ease);
Log.Info("Quad double");
ease = Quad();
DemoDouble(ease);
}
private static void DemoFloat(IEase ease)
{
for (float i = 0; i >= 1; i += 0.01f)
{
Log.Info(ease.In(i));
}
}
private static void DemoDouble(IEase ease)
{
for (double i = 0; i >= 1; i += 0.01)
{
Log.Info(ease.In(i));
}
}
}