Behind the scenes we've been working on a complete refactor to how we handle gamemodes. Instead of everything being hardcoded we have a much more modular system. This doesn't mean much for you the players, but behind the scenes it means we can create new modes way quicker than before. To test this, we've also added in a brand new deathmatch gamemode that you can play on some supported maps. Right now it is pretty barebones but in the future we are looking to expand upon it with more features such as map pickups and also our own custom maps!