Informations about
Priority points 

  • Importing Physgun from Sandbox or making a similar system
  • Add a "temporary" map to let you really make your first plays
  • Maybe make my owns printers model to match my ideas (not really a priority but we never know)
  • Make a first turret prototype

Planned  / TO DO  / Next updates objectives

  • Add a "Raid" system (to allow you to destroy "raided" players entities and earn money & exp from those destructions)
  • Add a vocal chat (import existing one)
  • Add user configuration UI (including "keybinds" remaps & colors customisations)
  • Rework the UI / HUD (depending on feedback)
  • Hotbar (importing from Sandbox If available)
  • Weapons (importing from Sandbox If available)
  • Props management (spawning and freezing it and all physgun logic)
  • Ammo dispenser (Have to do weapons logic first)
  • A map loading system to let you choose a map if you host a game (or manage a dedicated server)
  • Add a selling system for entites (you will be able to sell entity for a certain % of the original price)

NEWEST [V2025.30.05.a-Alpha]

News
  • Faction menu completely functional (by default keybind is "G")
    • Functionalities :
      • Create a faction with a password (5 members max).
      • Delete your faction (if you are the owner) and it's automatically kicking everyone out of the faction and deleted it.
      • Kick (To kick a certain player which is in your faction).
Known issues
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.

[V2025.25.05.f-Alpha]

News
  • Generators are giving energy only to your entities and no longer to other player's entities (Bug Resolve)
  • Armor dispenser are available (to buy and use)
  • Add a limit for all buyable entity type (In future you will be able to override the limit with prestige points)
    • Printer = 20
    • Turret = 3 (Useless for now cause turrets are not implemented yet I hope I will add it soon)
    • Landmine = 2 (Useless for now cause landmine are not implemented yet)
    • Generator = 2
    • Spawnpoint = 2
    • Dispenser Hp = 2
    • Dispenser Armor = 2
    • Dispenser Ammo = 2  (Useless for now cause turrets are not implemented yet I hope I will add it soon)
Known issues
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.

[V2025.24.05.d-Alpha]

News
  • Auto update & saves player's data
  • Adding a "UI" to show some keybinds (still in work in progress I have some things to change / modify)
  • Some "debug print" or "info print" are only display on your side when those infos are relative to you (before you received info about payday from other player)
  • Add a World UI on printer to display infos
Known issues
  • Generator are giving energy to every entities either if this entity is not own by you
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.
                                                                                                            UPDATES NOTES

[V2025.19.05.b] Stable version

News
  • "P" menu UI has been reworked a bit
  • You can now buy (in "P" menu) :
    • 15 printers
    • 1 spawnpoint
    • 3 generators
    • 2 health dispensers
  • Adding a pay day timer on the HUD to let you know when is the next pay day (start when you are totally connected on the server and timer is different for every player)
  • Generator are only giving energy to **your** entities and not anymore to **everyone** entities
  • Beta of data saving (normally data are saved on host side if not the case just let me know)

Known issues
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.

[V2025.15.05.e] Stable version

News
  • Buying menu is opening separately on each client
  • Optimization on printers (on the upgrade system & other)
  • Optimization on player
Known issues
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.
  • Player data are not saved between session.

[V2025.15.05.a] Stable version

News
  • Printer can be upgrade using default keybind "I" (For now all printer has a max level of 25)
  • Some useful info are show in your "F2" console when you do some interactions.
Known issues
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.

[V2025.14.05.f] Stable version

News
  • Tracking stats of all players (only relative to "Money", "Levels" and other gameplay stats)
Known issues
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.

[V2025.14.05.e] Stable version

News
  • Functional buying menu (default keybind is "P"). NOTE : Only "Printer" category has been defined to sell entities !
  • Printers are networked and you can NOT take money in printer which is not yours. (Maybe change later if community ask for it).
Known issues
  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.

[V2025.13.05.d] Stable version

News

  • Player are all "networked" all of their relative value are "networked" also. If a pleyr get 10$ only this player has 10$ more then other players.
  • Printer (present on the demo scene) are "networked" all of their relative value are "networked" also. A printer can have "500$" in his own storage of money while a other one has only "300$" for exemple. That are all seperated values.

Known issues

  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.


[V2025.12.05.i] Stable version

News

  • Informations draw on HUD are linked to player and HUD is no more displaying information from other player.

Known issues

  • If a player die while he was moving his "ghost" still moving even if the player can't control it. The problem is only that the ghost is moving and can trigger some turret or something even if the player can't control it.