Wanted to play more, but the first area with the microchips and the narrow lines is just too difficult to have the patience to learn. Would love a slower introduction to the fun of the game.
Cool concept but i wish it wasn't so difficult right from the start, feel like the floatier controls doesn't lend well to the precise movement required. Also wish it was easier for me to tell the depth between objects, the flatly lit scene kind of makes everything blend together. Maybe a fog layer to separate near/far in the composition? Does seem like it could be lots of fun though, especially with taking risks being more rewarding!
Really cool game. Very fun and could be addictive (in a good way!!). The difficulty spike with the PCBs is way too incredibly steep though. I think most players will basically be stuck with a short few seconds of a "demo" of the game since that part arrives so soon in the fall and have to keep restarting over and over. I think having a more gradual difficulty curve would make this way more fun.