December 2025 Update 2
22 December 2025
🧼 Improved
  • Code cleanup and refactoring
  • Separated 'ParameterUI' into different structs for different types while sharing the same interface. Float types get 'FloatParameterUI' while bool gets 'BoolParameterUI', etc...
  • Make sure DeserializeNodes deserializes from base node class 'BaseNodePlus' and not from 'BaseNode' of 'Editor.ShaderGraph'.
  • Added Hidden bool property to 'ProjectTemplate' metadata
  • Updated project templates
🚯 Removed
  • Old TextureSampler nodes
  • WorldNormalsFromDepth node
⚠️ Known Issues
  • BlendingSurface domain is broken and as such is hidden for the time being until it is fixed. The template is hidden as well from the Project Creator
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.