Holdtypes: Enum (holdtype) - Unarmed (0) - Pistol (1) - Fists (2) - Melee 1H (3) - Melee 2H (4) - SMG (5) - Rifle (6) - Shotgun (7) - Grenade (8) - Item (9) Enum (holdtype_item) - Flashlight (0) - Flashlight Up (1) - Radar (2)
Custom bools: - b_arrested (Loop) - b_attack - b_bandage (Loop) - b_blink (Loop) - b_dance (Loop) - b_defend (Loop) - b_deploy - b_descent (Loop) - b_door - b_drink - b_eat - b_emote_applaud - b_emote_OK - b_emote_point - b_emote_wave - b_emote_salute (Loop) - b_hacking (Loop) - b_injuered (Loop) - b_kick - b_ladder - b_menu_idle (Loop) - b_pickup - b_prone (Loop) - b_push (Loop) - b_roll - b_sit (Loop) - b_sitchair (Loop) - b_slinding (Loop) - b_surfing (Loop) - b_surrender (Loop) - b_swim
Enum (move_style) - Citizen (0) - Walk (1) - Run (2) - Sprint (3) - Waponwalk (4) - Weaponrun (5) Enum (weapon_pose) - Normal (0) - Relaxed (1) Floats: - voice (Models with morphs) - leaning (0.50 default 0.00 left 1.00 right)