Holdtypes:
Enum (holdtype)
- Unarmed (0)
- Pistol (1)
- Fists (2)
- Melee 1H (3)
- Melee 2H (4)
- SMG (5)
- Rifle (6)
- Shotgun (7)
- Grenade (8)
- Item (9)
Enum (holdtype_item)
- Flashlight (0)
- Flashlight Up (1)
- Radar (2)Custom bools:
- b_arrested (Loop)
- b_attack
- b_bandage (Loop)
- b_blink (Loop)
- b_dance (Loop)
- b_defend (Loop)
- b_deploy
- b_descent (Loop)
- b_door
- b_drink
- b_eat
- b_emote_applaud
- b_emote_OK
- b_emote_point
- b_emote_wave
- b_emote_salute (Loop)
- b_hacking (Loop)
- b_injuered (Loop)
- b_kick
- b_ladder
- b_menu_idle (Loop)
- b_pickup
- b_prone (Loop)
- b_push (Loop)
- b_roll
- b_sit (Loop)
- b_sitchair (Loop)
- b_slinding (Loop)
- b_surfing (Loop)
- b_surrender (Loop)
- b_swimEnum (move_style)
- Citizen (0)
- Walk (1)
- Run (2)
- Sprint (3)
- Waponwalk (4)
- Weaponrun (5)
Enum (weapon_pose)
- Normal (0)
- Relaxed (1)
Floats:
- voice (Models with morphs)
- leaning (0.50 default 0.00 left 1.00 right)