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My game is almost complete!

"Why does The Soter Trials suck so much?"

Let's face it - I am a complete and utter noob making games. This whole idea came from that fact, I thought making an obby would be simple enough... It wasn't. I wanted to add more, to make it more than just a glorified fork of Facepunch's own Walker. I procrastinated, then worked my ass off really hard, trying to figure out what works and what doesn't (nothing works) and in the end, I feel like I made something that is fun, and hopefully infinitely replayable. Until you get bored, of course. I'd just like to say, if you've played The Soter Trials, no matter if you liked it or now, I thank you all for giving it a shot, it means a lot to me, and I am looking forward to see what I'll develop in the future.
All that's really left to do is make the timer client-side, but that's beyond my programmer skills unfortunately... I hope you guys don't mind that until I figure out how to fix it, and I also hope that you find any at all enjoyment playing my game. Maybe next time I'll be able to find a team and develop taht Call of Duty clone I wanted for so long now...

A short afterword, if I may

Oh, and Garry, or anyone else from Facepunch reading this, thank you for S&box. This was my most anticipated game ever, and even if it's in development right now, it went way beyond my expectations, and it may surpass my hours on GMod, my most played game ever on Steam, because this isn't just GMod 2... This is an entire learning experience, it's all I've ever wanted, to develop games that people are gonna have fun with. And if one person loved my game, then I have truly succeded as a game developer.

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