I initially wanted to create something totally wild, but I decided to focus on the king: Cookie Clicker. I aimed to make my own version with Baguette Clicker, following its core logic but adding a twist:
A bit like Universal Paperclips, we have two currencies: money AND baguettes. You constantly have to juggle both. With baguettes, you can invest in "dealers" (and other things) that generate money, which in turn lets you buy bakers.
This creates a simple core gameplay loop. We have generators producing different resources, their costs increase exponentially, and... VOILA!