Tubby's Day and Night cycle system

Hey!👋 Thanks for checking out my day and night cycle system. I developed this over the past 2 weeks for the first s&box tech jam and had a ton of fun learning shader code for the first time ever. The original base was designed using the in-built atmosphere shader but I've almost essentially re-written all the logic to be much much more customisable.

Project Features:
  1. Full configurable day and night cycle system
  2. Custom sky-box shader generating a sun and moon based on the directional lights rotation
  3. Procedural sun, moon, stars and clouds
  4. Lighting based ambient colour adjustments to make things look pretty
Day and Night Cycle specific customisation features:
  1. Day and Night adjustable lengths, designed using a 24-hour format meaning at 12 the sun is at it's peak and at 24 the moon is at it's peak.
  2. Configurable start time
  3. Time scale adjustments
  4. Individual dawn, noon, dusk and midnight colour fading selections
  5. In-built time events allowing developers to run events on dawn, dusk, noon, midnight, day and night transition period or at any specified time. An example of this is in the demo, at each dawn event I update the UI's current day count.
Skybox Shader Features:
  1. Procedural noise generated stars and FBM parallax clouds
  2. Procedural sun and moon generated entirely within the shader, no textures needed
  3. Adjustable clouds using a seed system configured within the skybox material
This project will be released as a Library and will also be open sourced on GitHub shortly after the tech jam is all finished up, got some cleaning, polishing and bug fixing to do. Check back here at a later date for links, I'll also update the #waywo thread too.