trophy 25
Aug 2023 0 post
59 Days Ago
Played 4 minutes
😐
Shows Promise
It's a great start in it's concept, but the two things that I feel are important to prioritize is the world/level design (appearance would be a great start, but more specifically the replayability & challenge of each level) and working deeper on the movement. It feels clunky, slow, and floaty at times.
trophy 0
Dec 2024 0 post
2 Months Ago
Played 3 minutes
💩
Needs Work
Needs better in-air controls, feels floaty.
trophy 400
May 2023 0 post
2 Months Ago
Played 8 minutes
😐
Shows Promise
american mcgee's alice vibes
trophy 0
Jul 2024 0 post
3 Months Ago
Played 3 minutes
💩
Needs Work
shitty movement
trophy 770
Jan 2023 0 post
4 Months Ago
Played 11 minutes
😐
Shows Promise
Promising!
trophy 4375
Sep 2022 36 posts
4 Months Ago
Played 8 seconds
😐
Shows Promise
very fuuuuun!
trophy 85
Apr 2023 0 post
5 Months Ago
Played 2 minutes
😐
Shows Promise
the lighting is weird but promising af, Keep going man
trophy 250
May 2023 0 post
6 Months Ago
Played 6 minutes
😐
Shows Promise
Very bare bones but if done right, could be a speedrunning game similar to Neon White. Not a fan of the unusual choice of assets.
trophy 5
Jul 2022 0 post
6 Months Ago
Played 3 minutes
😐
Shows Promise
Could use some better explainers for mechanics.
trophy 0
Aug 2024 0 post
6 Months Ago
Played 27 minutes
😐
Shows Promise
For the base point of creation, it shows a clear understanding of mechanics and utilisation rather than just an array of offensive spells. A lot of good promise within just needs a few tweaks in regards to maps, and the textures to be more cohesive with the character design as that is where the games charm shines through, keep up with the good stuff, movement can be a touch more fluid/ feelgood but for 2 week work, great!
trophy 2220
Mar 2023 9 posts
6 Months Ago
Played 2 minutes
😐
Shows Promise
I think the polymorph idea cool, but the look and feel need some work
trophy 105
Aug 2022 5 posts
6 Months Ago
Played 9 minutes
😐
Shows Promise
Shows Promise. This is another project that uses many AI generated assets. For the most part it seems the map textures are completely AI generated. The enemies are completely soulless and are just annoying and not fun. However the idea is fine and the execution of the main gameplay mechanic is perfectly fine as well. The map is bad, sorry, but it feels like a block-out with last minute, again AI generated, textures thrown onto it. I did find it fun to abuse the missile mechanic to fly as it gives you knock back. My suggestion would be to replace the ai generated assets with human made ones, doesn't have to be made from you, to give it a little less robot and a little more life.
trophy 0
May 2024 0 post
6 Months Ago
Played 3 minutes
😍
Recommended
very cool
trophy 40
Nov 2023 0 post
6 Months Ago
Played 19 minutes
😍
Recommended
Very fun
trophy 0
Jul 2024 0 post
6 Months Ago
Played 14 minutes
💩
Needs Work
highly unreadable level design and mild jank on the platforming
trophy 0
Aug 2024 0 post
6 Months Ago
Played 4 hours
😐
Shows Promise