s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Static Properties

data_objectGizmoSettings
data_objectLastOpenedScenes
data_objectPlayMode
data_objectSelection

Static Methods

functionsCopy
functionsCut
functionsDiscard
functionsLoadFromPrefab
functionsLoadFromScene
functionsNewScene
functionsOpen
functionsOpenPrefab
functionsOpenScene
functionsPaste
functionsPasteAsChild
functionsPlay
functionsPlayMap
functionsRestoreState
functionsSaveAllSessions
functionsSaveSession
functionsSaveSessionAs
functionsSceneEditorTick
functionsSelectAll
functionsStop
functionsTogglePlay
functionsUpdatePrefabInstances
menu
Api
Editor Classes
EditorScene
SceneEditorTick

static void SceneEditorTick()

Summary

Called once a frame to keep the game camera in sync with the main camera in the editor scene
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter