s&
newspaper
About
info
About s&box
newspaper
Latest News
published_with_changes
Changes
map
Roadmap
monitoring
Metrics
games
Games
sports_esports
Browse Games
rocket
Discover Games
business_center
Workshop
sports_esports
Games
landscape
Maps
chair
Models
texture
Materials
apparel
Clothing
construction
More..
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
school
Tutorials
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Classes
FrameStats
chevron_left
Classes
struct
FrameStats
search
Properties
data_object
AnimatableObjectDraws
data_object
BaseObjectDraws
data_object
DisplayLists
data_object
DrawCalls
data_object
InitialMaterialChanges
data_object
MaterialChanges
data_object
ObjectsCulledByFade
data_object
ObjectsCulledByScreenSize
data_object
ObjectsCulledByVis
data_object
ObjectsFading
data_object
ObjectsPreCull
data_object
ObjectsRendered
data_object
ObjectsTested
data_object
PrimaryContexts
data_object
RenderBatchDraws
data_object
RenderTargetResolves
data_object
SceneViewsRendered
data_object
SecondaryContexts
data_object
ShadowedLightsInView
data_object
ShadowMaps
data_object
ShadowMaterialChanges
data_object
TrianglesRendered
data_object
UniqueMaterials
data_object
UnshadowedLightsInView
Static Properties
data_object
Current
FrameStats
Stats returned from the engine each frame describing what was rendered, and how much of it.
struct
Sandbox.Diagnostics
.
sealed
Sandbox.Engine
data_object
Properties
24
AnimatableObjectDraws
Double
Primitive draws for animatable scene objects.
BaseObjectDraws
Double
Primitive draws for base (static) scene objects.
DisplayLists
Double
Number of display lists submitted to the GPU.
DrawCalls
Double
Number of draw calls.
InitialMaterialChanges
Double
Number of initial material changes (first bind of a material this frame).
MaterialChanges
Double
Number of non-shadow (colour pass) material changes.
ObjectsCulledByFade
Double
Number of objects culled by distance fading.
ObjectsCulledByScreenSize
Double
Number of objects culled by screen size.
ObjectsCulledByVis
Double
Number of objects culled by static visibility.
ObjectsFading
Double
Number of objects currently being distance-faded.
ObjectsPreCull
Double
Number of objects considered before culling.
ObjectsRendered
Double
Number of objects that passed all cull checks and were rendered.
ObjectsTested
Double
Number of objects that were tested against cull checks.
PrimaryContexts
Double
Number of primary render contexts created.
RenderBatchDraws
Double
Number of render batch draw lists submitted.
RenderTargetResolves
Double
Number of render target resolves.
SceneViewsRendered
Double
Number of scene views rendered.
SecondaryContexts
Double
Number of secondary render contexts created.
ShadowedLightsInView
Double
Number of lights in view that cast shadows.
ShadowMaps
Double
Number of shadow maps rendered this frame.
ShadowMaterialChanges
Double
Number of depth-only (shadow pass) material changes.
TrianglesRendered
Double
Total number of triangles rendered.
UniqueMaterials
Double
Number of unique materials seen this frame.
UnshadowedLightsInView
Double
Number of lights in view that don't cast shadows.
data_object
Static Properties
1
Current
FrameStats
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.