Summary

Stats returned from the engine each frame describing what was rendered, and how much of it.

Properties

AnimatableObjectDraws Primitive draws for animatable scene objects.
BaseObjectDraws Primitive draws for base (static) scene objects.
DisplayLists Number of display lists submitted to the GPU.
DrawCalls Number of draw calls.
InitialMaterialChanges Number of initial material changes (first bind of a material this frame).
MaterialChanges Number of non-shadow (colour pass) material changes.
ObjectsCulledByFade Number of objects culled by distance fading.
ObjectsCulledByScreenSize Number of objects culled by screen size.
ObjectsCulledByVis Number of objects culled by static visibility.
ObjectsFading Number of objects currently being distance-faded.
ObjectsPreCull Number of objects considered before culling.
ObjectsRendered Number of objects that passed all cull checks and were rendered.
ObjectsTested Number of objects that were tested against cull checks.
PrimaryContexts Number of primary render contexts created.
RenderBatchDraws Number of render batch draw lists submitted.
RenderTargetResolves Number of render target resolves.
SceneViewsRendered Number of scene views rendered.
SecondaryContexts Number of secondary render contexts created.
ShadowedLightsInView Number of lights in view that cast shadows.
ShadowMaps Number of shadow maps rendered this frame.
ShadowMaterialChanges Number of depth-only (shadow pass) material changes.
TrianglesRendered Total number of triangles rendered.
UniqueMaterials Number of unique materials seen this frame.
UnshadowedLightsInView Number of lights in view that don't cast shadows.

Static Properties

Current
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