data_object Properties 44

AggregateObjectDrawCalls
Double
Native draw calls issued from aggregate scene objects.
AggregateObjectDraws
Double
Primitive draws for aggregate scene objects (batched static prop / world geometry containers).
AggregateObjectsFullyCulled
Double
Aggregate scene objects rejected entirely by their bounding box this frame.
AnimatableObjectDraws
Double
Primitive draws for animatable scene objects.
BaseObjectDraws
Double
Primitive draws for base (static) scene objects.
ConstantBufferBytes
Double
Total bytes uploaded into constant buffers by the material system.
ConstantBufferUpdates
Double
Number of constant-buffer updates issued by the material system.
CopyMaterialChanges
Double
Number of "copy" material changes (rebound copy of a previously seen material).
DisplayLists
Double
Number of display lists submitted to the GPU.
DrawCalls
Double
Number of draw calls.
FullMaterialSets
Double
Number of full material sets (m_nNumMaterialSet minus similar sets, matching stats_display output).
GpuStatsSummary
string
Multi-line GPU resource summary from the render device (memory mgr, framebuffers, pipeline cache).
InitialMaterialChanges
Double
Number of initial material changes across both colour and shadow passes (first bind of a material this frame).
InitialShadowMaterialChanges
Double
Initial material changes that occurred in the shadow / depth-only pass specifically.
MaterialChanges
Double
Number of non-shadow (colour pass) material changes.
MaterialComputes
Double
Number of material compute invocations.
ObjectsCulledByFade
Double
Number of objects culled by distance fading.
ObjectsCulledByScreenSize
Double
Number of objects culled by screen size.
ObjectsCulledByVis
Double
Number of objects culled by static visibility.
ObjectsFading
Double
Number of objects currently being distance-faded.
ObjectsPreCull
Double
Number of objects considered before culling.
ObjectsRendered
Double
Number of objects that passed all cull checks and were rendered.
ObjectsTested
Double
Number of objects that were tested against cull checks.
PendingStreamingRequests
int
In-flight resource streaming-data requests. Sustained > 0 indicates streaming pressure (mips/data still loading).
PrimaryContexts
Double
Number of primary render contexts created.
RenderBatchDraws
Double
Number of render batch draw lists submitted.
RenderTargetResolves
Double
Number of render target resolves.
SceneViewsRendered
Double
Number of scene views rendered.
SecondaryContexts
Double
Number of secondary render contexts created.
ShadowedLightsInView
Double
Number of lights in view that cast shadows.
ShadowMaps
Double
Number of shadow maps rendered this frame.
ShadowMaterialChanges
Double
Number of depth-only (shadow pass) material changes.
ShadowMaterialChangesAlphaTested
Double
Number of depth-only alpha-tested material changes.
SimilarMaterialSets
Double
Number of "similar" material sets (cheap reset against a near-identical material).
TextureOnlyMaterialSets
Double
Number of texture-only material sets (only texture bindings changed).
TexturePoolLimitBytes
UInt64
Texture pool limit (dynamically tuned against GPU heap budget by the texture streamer), in bytes.
TexturePoolNonEvictableBytes
UInt64
Portion of the texture pool occupied by non-evictable textures, in bytes.
TexturePoolUsedBytes
UInt64
Current texture pool memory usage as tracked by the texture streamer, in bytes.
TrianglesRendered
Double
Total number of triangles rendered.
UnbatchableMaterialDraws
Double
Number of unbatchable material draws (materials that opted out of batching for the frame).
UniqueMaterials
Double
Number of unique materials seen this frame.
UnshadowedLightsInView
Double
Number of lights in view that don't cast shadows.
VfxEvals
Double
Number of material Vfx evaluations this frame.
VfxRuleChecks
Double
Number of material Vfx rule checks this frame.

data_object Static Properties 1

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