Summary

Stats returned from the engine each frame describing what was rendered, and how much of it.

Properties

DisplayLists Number of display lists submitted to the GPU
DrawCalls Number of draw calls
MaterialChanges Number of scenesystem material changes
ObjectsCulledByFade Number of objects culled by distance fading
ObjectsCulledByScreenSize Number of objects culled by screen size
ObjectsCulledByVis Number of objects culled by static visibility (vis)
ObjectsFading Number of objects currently being distance-faded
ObjectsRendered Number of objects rendered that passed the cull checks.
RenderTargetResolves Number of render target resolves
SceneViewsRendered Number of scene system views rendered
ShadowedLightsInView Number of lights in view that cast shadows
ShadowMaps Number of shadow maps rendered this frame
TrianglesRendered Total number of triangles rendered
UnshadowedLightsInView Number of lights in view that don't cast shadows

Static Properties

Current
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