s&
newspaperAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games rocketDiscover Games
business_centerWorkshop
sports_esportsGames landscapeMaps chairModels textureMaterials apparelClothing constructionMore..
forumForum docsDocs
docsDocumentation dashboardApi Reference schoolTutorials
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
FrameStats
ShadowMaterialChanges
chevron_left Classes
struct
FrameStats

Properties

data_objectAnimatableObjectDrawsdata_objectBaseObjectDrawsdata_objectDisplayListsdata_objectDrawCallsdata_objectInitialMaterialChangesdata_objectMaterialChangesdata_objectObjectsCulledByFadedata_objectObjectsCulledByScreenSizedata_objectObjectsCulledByVisdata_objectObjectsFadingdata_objectObjectsPreCulldata_objectObjectsRendereddata_objectObjectsTesteddata_objectPrimaryContextsdata_objectRenderBatchDrawsdata_objectRenderTargetResolvesdata_objectSceneViewsRendereddata_objectSecondaryContextsdata_objectShadowedLightsInViewdata_objectShadowMapsdata_objectShadowMaterialChangesdata_objectTrianglesRendereddata_objectUniqueMaterialsdata_objectUnshadowedLightsInView

Static Properties

data_objectCurrent
ShadowMaterialChanges
Number of depth-only (shadow pass) material changes.
property
System.Double ShadowMaterialChanges { get; set; }
Declared in Sandbox.Diagnostics.FrameStats ยท Assembly Sandbox.Engine
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter