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Api
Classes
FrameStats
ShadowMaterialChanges
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Classes
struct
FrameStats
Properties
data_object
AggregateIndirectFragments
data_object
AggregateIndirectSubmits
data_object
AggregateObjectDrawCalls
data_object
AggregateObjectDraws
data_object
AggregateObjectsFullyCulled
data_object
AnimatableObjectDraws
data_object
BaseObjectDraws
data_object
ConstantBufferBytes
data_object
ConstantBufferUpdates
data_object
CopyMaterialChanges
data_object
DisplayLists
data_object
DrawCalls
data_object
FullMaterialSets
data_object
GpuStatsSummary
data_object
InitialMaterialChanges
data_object
InitialShadowMaterialChanges
data_object
MaterialChanges
data_object
MaterialComputes
data_object
ObjectsCulledByFade
data_object
ObjectsCulledByOcclusion
data_object
ObjectsCulledByScreenSize
data_object
ObjectsCulledByVis
data_object
ObjectsFading
data_object
ObjectsPreCull
data_object
ObjectsRendered
data_object
ObjectsTested
data_object
PendingStreamingRequests
data_object
PrimaryContexts
data_object
RenderBatchDraws
data_object
RenderTargetResolves
data_object
SceneViewsRendered
data_object
SecondaryContexts
data_object
ShadowedLightsInView
data_object
ShadowMaps
data_object
ShadowMaterialChanges
data_object
ShadowMaterialChangesAlphaTested
data_object
SimilarMaterialSets
data_object
TextureOnlyMaterialSets
data_object
TexturePoolLimitBytes
data_object
TexturePoolNonEvictableBytes
data_object
TexturePoolUsedBytes
data_object
TrianglesRendered
data_object
UnbatchableMaterialDraws
data_object
UniqueMaterials
data_object
UnshadowedLightsInView
data_object
VfxEvals
data_object
VfxRuleChecks
Static Properties
data_object
Current
ShadowMaterialChanges
Number of depth-only (shadow pass) material changes.
property
System.Double
ShadowMaterialChanges
{
get
;
set
;
}
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