Summary

A component that can be sat in by a player. If the player is parented to an object with this component, they will be sitting in it.

Methods

AskToLeave Player wants to leave the chair
CalculateEyeTransform Get the transform representing the eye position when seated. This is the first person eye position, not the third person camera position.
UpdatePlayerAnimator Here you can set any animator parameters needed for sitting in this chair
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