s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejams

Game Jam III

Starts Fri 4 Sep
Theme

Theme revealed when the jam starts.

£50,000
prizepool
Read more
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
ParticleLightRenderer
chevron_left Classes
class
ParticleLightRenderer

Constructors

functionsParticleLightRenderer

Properties

data_objectAttenuationdata_objectBrightnessdata_objectCastShadowsdata_objectLightColordata_objectMaximumLightsdata_objectRatiodata_objectScaledata_objectUseParticleColor
ParticleLightRenderer
Adds lighting to particles in your effect.
class Sandbox .account_tree extends ParticleController
sealedSandbox.Engine

build Constructors 1

ParticleLightRenderer ()

data_object Properties 8

Attenuation
ParticleFloat
Brightness
ParticleFloat
CastShadows
bool
LightColor
ParticleGradient
MaximumLights
int
Ratio
float
If 1, then every particle will get a light. If 0, no particles will get a light. If 0.5, half will get a particle.
Scale
ParticleFloat
UseParticleColor
bool

Inheritance

Component
ParticleController
ParticleLightRenderer
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter