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Api
Components
RadiusDamage
chevron_left Components
class
RadiusDamage

Constructors

functionsRadiusDamage

Properties

data_objectAttackerdata_objectDamageAmountdata_objectDamageOnEnableddata_objectDamageTagsdata_objectOcclusiondata_objectPhysicsForceScaledata_objectRadius

Methods

functionsApply

Static Methods

functionsApplyDamage
RadiusDamage
Applies damage in a radius, with physics force, and optional occlusion
class Sandbox .account_tree extends Component
sealedSandbox.Engine

build Constructors 1

RadiusDamage ()

data_object Properties 7

Attacker
GameObject
Who should we credit with this attack?
DamageAmount
float
The amount of damage inflicted
DamageOnEnabled
bool
If enabled we'll apply damage once as soon as enabled
DamageTags
TagSet
Tags to apply to the damage
Occlusion
bool
Should the world shield victims from damage?
PhysicsForceScale
float
How much physics force should be applied on explosion?
Radius
float
The radius of the damage area.

functions Methods 1

Apply ()
Apply the damage now

functions Static Methods 1

ApplyDamage (sphere, damage, physicsForce, ignore, occlusion)

Inheritance

Component
RadiusDamage
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