Inheritence

Summary

Applies damage in a radius, with physics force, and optional occlusion

Constructors

RadiusDamage

Properties

Attacker Who should we credit with this attack?
DamageAmount The amount of damage inflicted
DamageOnEnabled If enabled we'll apply damage once as soon as enabled
DamageTags Tags to apply to the damage
Occlusion Should the world shield victims from damage?
PhysicsForceScale How much physics force should be applied on explosion?
Radius Should the world shield victims from damage?

Methods

Apply Apply the damage now

Static Methods

ApplyDamage
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