Summary
Represents a ray tracing acceleration structure that contains geometry for efficient ray intersection testing.
This is used to organize scene geometry in a hierarchical structure optimized for ray tracing performance.
Methods
| Dispose |
Releases the native resources associated with this acceleration structure. |
| IsValid |
Gets whether this acceleration structure is valid and can be used for ray tracing. |
| Update |
Updates the acceleration structure with new geometry data.
This is more efficient than rebuilding from scratch for dynamic geometry. |
Static Methods
| Create |
Create a ray tracing acceleration structure from scene geometry. |