Summary

Represents a ray tracing acceleration structure that contains geometry for efficient ray intersection testing. This is used to organize scene geometry in a hierarchical structure optimized for ray tracing performance.

Methods

Dispose Releases the native resources associated with this acceleration structure.
IsValid Gets whether this acceleration structure is valid and can be used for ray tracing.
Update Updates the acceleration structure with new geometry data. This is more efficient than rebuilding from scratch for dynamic geometry.

Static Methods

Create Create a ray tracing acceleration structure from scene geometry.
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