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Api
Classes
RayTracingAccelerationStructure
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Classes
class
RayTracingAccelerationStructure
Methods
functions
Dispose
functions
IsValid
functions
Update
Static Methods
functions
Create
RayTracingAccelerationStructure
Represents a ray tracing acceleration structure that contains geometry for efficient ray intersection testing. This is used to organize scene geometry in a hierarchical structure optimized for ray tracing performance.
class
Sandbox
.
Sandbox.Engine
functions
Methods
3
Dispose
(
)
Releases the native resources associated with this acceleration structure.
IsValid
(
)
bool
Gets whether this acceleration structure is valid and can be used for ray tracing.
Update
(
geometryData
)
Updates the acceleration structure with new geometry data. This is more efficient than rebuilding from scratch for dynamic geometry.
functions
Static Methods
1
Create
(
geometryData
)
RayTracingAccelerationStructure
Create a ray tracing acceleration structure from scene geometry.
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