s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
live now
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
The jam is running. Build something, or play the entries.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Classes
SceneUtility
chevron_left
Classes
class
SceneUtility
Static Methods
functions
GetPrefabScene
remove_circle
Instantiate
remove_circle
MakeGameObjectsUnique
functions
MakeIdGuidsUnique
functions
RenderGameObjectToBitmap
functions
RenderModelBitmap
remove_circle
RunInBatchGroup
SceneUtility
class
Sandbox
.
static
sealed
abstract
Sandbox.Engine
functions
Static Methods
7
GetPrefabScene
(
prefabFile
)
PrefabScene
Get a (cached) scene from a PrefabFile
Instantiate
(
template
,
transform
)
obsolete
GameObject
Create a unique copy of the passed in GameObject
MakeGameObjectsUnique
(
json
,
rootGuid
)
obsolete
MakeIdGuidsUnique
(
json
,
rootGuid
)
Dictionary`2
RenderGameObjectToBitmap
(
objSource
,
bitmap
)
Render a GameObject to a bitmap. This is usually used for easily rendering "previews" of GameObjects, for things like saving thumbnails etc.
RenderModelBitmap
(
model
,
bitmap
)
Render a Model to a bitmap. This is usually used for easily rendering "previews" of Models for thumbnails
RunInBatchGroup
(
action
)
obsolete
Run an action inside a batch group. A batchgroup is used with GameObject and Components to make sure that their OnEnable/OnDisable and other callbacks are called in a deterministic order, and that they can find each other during creation.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.