Contains one or multiple frames that can be played in sequence.
FrameRate |
The speed of the animation in frames per second. |
Frames |
A list of frames that make up the animation. Each frame is a texture that will be displayed in sequence. |
IsAnimated |
True if we have more than one frame |
LoopMode |
The loop mode of the animation. This determines what should happen when the animation reaches the final frame in playback. |
Name |
The name of the animation. Allows you to play specific animations by name. |
Origin |
The point at which the rendered sprite is anchored from. This means scaling/rotating a sprite will do so around the origin. |