Summary

Contains one or multiple frames that can be played in sequence.

Constructors

Animation

Properties

FrameRate The speed of the animation in frames per second.
Frames A list of frames that make up the animation. Each frame is a texture that will be displayed in sequence.
IsAnimated True if we have more than one frame
LoopMode The loop mode of the animation. This determines what should happen when the animation reaches the final frame in playback.
Name The name of the animation. Allows you to play specific animations by name.
Origin The point at which the rendered sprite is anchored from. This means scaling/rotating a sprite will do so around the origin.
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