Verlet integration-based rope physics simulation component.
| Attachment |
The GameObject the end of the rope attaches to. |
| DampingFactor |
Dampens rope movement. Higher values make the rope settle faster. |
| LinkedRenderer |
The LineRenderer used to visualize the rope. |
| Radius |
Radius of the rope for collision detection. |
| SegmentCount |
Number of segments in the rope. Higher values increase visual fidelity and collision accuracy but quickly reduce performance. |
| Slack |
Additional slack, added to the rope length. |
| SoftBendFactor |
Controls how easily the rope bends. Lower values allow more bending, higher values make it stiffer. |
| Stiffness |
Rope stiffness factor. Higher values make the rope more rigid. |