s&
info
About S&box
news
S&box Blog
forum
S&box Forums
home_repair_service
S&box Workshop
docs
S&box Docs
dashboard
Documentation
dashboard
Api Reference
public
Globals
scene
Scene System
library_books
Utility
diagnosis
Diagnostics
arrow_selector_tool
Input
music_note
Audio
shapes
Graphics
library_books
Network
library_books
Common Structs
library_books
Components
leak_add
Live Services
library_books
Attributes
library_books
Classes
library_books
Enums
contact_support
Ask
forum
Forum
chat
Discord
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Components
VolumetricFogController
VolumetricFogController
Sandbox.VolumetricFogController
class
Summary
Internal component for storing the baked fog texture We don't need to expose the volumetric fog controller like we did previously with entities, But we need to be fetch the baked fog texture from the map file
Properties
BakedFogTexture
GlobalScale
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.