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Api
Components
TemporaryEffect
BecomeOrphan
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Components
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TemporaryEffect
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TemporaryEffect
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BecomeOrphan
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DestroyAfterSeconds
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OnParentDestroy
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CreateOrphans
BecomeOrphan
If the parent GameObject is destroyed we should become orphaned instead of being destroyed ourselves. Once orphaned we'll stop all looping effects and wait to die.
field
bool
BecomeOrphan
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