Description
The Serialize
method of the Sandbox.Audio.Mixer
class is responsible for converting the current state of the mixer into a JSON object. This allows for the state of the mixer to be saved, transferred, or logged in a structured format that can be easily parsed and reconstructed later.
Usage
To use the Serialize
method, simply call it on an instance of the Mixer
class. The method does not require any parameters and returns a JsonObject
that represents the current state of the mixer.
Example
// Create an instance of the Mixer class
Mixer audioMixer = new Mixer();
// Serialize the current state of the mixer to a JsonObject
System.Text.Json.Nodes.JsonObject mixerState = audioMixer.Serialize();
// The mixerState can now be used for saving or transferring the mixer's state