Description
The NetworkSpawn
method is used to spawn a GameObject
on the network. If the caller has the necessary permissions to spawn entities, this method will ensure that the GameObject
is spawned on all connected clients, and the caller will be designated as the owner of the spawned object.
Usage
To use the NetworkSpawn
method, simply call it on an instance of a GameObject
that you wish to spawn across the network. Ensure that you have the appropriate permissions to spawn entities, as this is a requirement for the method to succeed.
Example
// Example of using NetworkSpawn
GameObject myObject = new GameObject();
bool success = myObject.NetworkSpawn();
if (success)
{
// The object was successfully spawned on the network
// Additional logic can be added here
}
else
{
// Handle the failure to spawn the object
}