The y
property represents the Y component of a Vector4
structure. This component is a single-precision floating-point value that is part of the four-dimensional vector, which is commonly used in graphics and physics calculations.
The y
property represents the Y component of a Vector4
structure. This component is a single-precision floating-point value that is part of the four-dimensional vector, which is commonly used in graphics and physics calculations.
To access or modify the Y component of a Vector4
instance, use the y
property. This property is read-write, allowing you to both retrieve the current value and assign a new value to it.
// Example of using the y property Vector4 vector = new Vector4(); vector.y = 5.0f; // Set the Y component float yValue = vector.y; // Get the Y component // Output the Y component // Note: Use a logging system instead of Console.WriteLine in s&box Log.Info($"The Y component is: {yValue}");