float z { get; set; }

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Description

The z property represents the Z component of a Vector4 structure. It is a single-precision floating-point value that can be accessed and modified to represent the third dimension in a 4D vector.

Usage

To access or modify the z component of a Vector4 instance, use the following syntax:

Vector4 vector = new Vector4();
float zValue = vector.z; // Access the Z component
vector.z = 5.0f; // Modify the Z component

Example

Vector4 vector = new Vector4(1.0f, 2.0f, 3.0f, 4.0f);
float zComponent = vector.z; // zComponent is 3.0f
vector.z = 10.0f; // Now the z component of vector is 10.0f