The Trace
method in the Line
struct is used to determine if a ray intersects with a line within a specified radius and maximum distance. This method is useful for collision detection and raycasting in 3D space.
The Trace
method in the Line
struct is used to determine if a ray intersects with a line within a specified radius and maximum distance. This method is useful for collision detection and raycasting in 3D space.
To use the Trace
method, you need to provide a reference to a Ray
object, a float
value for the radius, and a float
value for the maximum distance. The method returns a bool
indicating whether the ray intersects the line within the given parameters.
Ensure that the Ray
object is properly initialized before passing it to the method. The radius and maxDistance should be positive values to ensure meaningful results.
// Example usage of the Line.Trace method Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) }; Ray ray = new Ray(new Vector3(5, 5, 0), new Vector3(0, -1, 0)); float radius = 1.0f; float maxDistance = 10.0f; bool intersects = line.Trace(ref ray, radius, maxDistance); if (intersects) { // Handle intersection // For example, log or process the intersection }