bool IsValid { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The IsValid property of the Transform struct indicates whether the transform's position, scale, and rotation are valid. This property is useful for ensuring that the transform data is in a consistent and usable state before performing operations that depend on it.

Usage

Use the IsValid property to check the validity of a Transform instance before using it in calculations or transformations. This can help prevent errors or unexpected behavior due to invalid data.

Example

// Example of using the IsValid property
Transform myTransform = new Transform();

if (myTransform.IsValid)
{
    // Proceed with operations using myTransform
    Vector3 worldPosition = myTransform.PointToWorld(new Vector3(1, 0, 0));
    // Additional operations...
}
else
{
    // Handle the invalid transform case
    // Perhaps log an error or set default values
}