A simple shader that allows you to control the distortion of surfaces/textures by a texture or vertex colors. You can also activate PBR.
Features.
- PBR
- Vertex Snapping
- Surface Transforming (Controlled by Texture or Red Vertex color Channel)
- Alpha test Or Translucent
Some Features that are more Experimental.
- Albedo AO Combine
- Switching for Anisotropic Filtering