A simple shader that allows you to control the distortion of surfaces/textures by a texture or vertex colors. You can also activate PBR.

Features.
  • PBR
  • Vertex Snapping
  • Surface Transforming (Controlled by Texture or Red Vertex color Channel)
  • Alpha test Or Translucent
Some Features that are more Experimental.
  • Albedo AO Combine
  •  Switching for Anisotropic Filtering