A collection of editor tools and quality-of-life improvements for s&box level design and mapping workflows.

Features

🥧 Pie Menus

Blender-style radial menus for quick access to common tools.
Render Pie Menu (Forward Mouse Button)
  • Normal View, Full Bright, Diffuse, Albedo, AO render modes
  • Toggle Post-Processing
  •  Align to Scene Camera
Mapping Pie Menu (Back Mouse Button)
  • Quick switch between Object, Vertex, Edge, and Face selection modes
  •  Automatically activates the Mesh Tool if not active
Both menus feature:
  •  Configurable mouse button and modifier key triggers
  • Adjustable menu size
  • Smooth indicator animation
  • Nearest-button selection for precision

🎨 Materials Gallery

Browse and apply materials from cloud organizations directly in the editor.
  • Configure default and additional organizations to search
  •  Search and filter materials
  • Thumbnail previews with lazy loading
  •  Double-click to apply material to mesh tool

💾 Auto-Save

Automatic backup system to prevent losing work.
  • Configurable save interval (1-60 minutes)
  • Saves to autosave/ folder next to your scene
  • Timestamped backups: SceneName_2026-02-06_14-30-00.scene
  • Automatic cleanup of old backups (configurable limit)
  • Optional progress notification
  • Force save via menu: Editor > Mapping Tools > Force Auto-Save

📋 Enhanced Paste (Ctrl+V)

  •  Paste Color: Copy a hex color (#FF5500) and paste to apply it to selected MeshComponents and ModelRenderers
  •  Paste at Mouse: Copy GameObjects and paste them at the mouse cursor position in the scene

⚙️ Settings Window

Centralized configuration: Editor > Mapping Tools > Settings
  • Materials Gallery organizations
  • Render Pie Menu bindings & size
  • Mapping Pie Menu bindings & size
  • Auto-Save options
  • Double Click on Mesh to enter mapping mode.