Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
The following modules were found in this crash that could be causing your crash. These are typically third party overlays that need updating or disabling.
tier0
CLoggingSystem::LogDirect logging.cpp:741
tier0
LoggingSystem_Log logging.cpp:1036
tier0
`anonymous namespace'::MimallocErrorCallback memalloc.cpp:218
tier0
_mi_error_message options.c:597
tier0
_mi_malloc_generic page.c:975
tier0
mi_heap_malloc_zero_aligned_at_overalloc alloc-aligned.c:83
tier0
mi_heap_malloc_zero_aligned_at alloc-aligned.c:211
tier0
mi_heap_malloc_aligned_at alloc-aligned.c:220
tier0
mi_heap_malloc_aligned alloc-aligned.c:224
tier0
mi_malloc_aligned alloc-aligned.c:254
tier0
MemAlloc_AllocAligned memalloc.cpp:97
filesystem_stdio
CAsyncFileSystem2::CReadRequestHandle::ServiceWithRead asyncfilesystem2.cpp:769
filesystem_stdio
CAsyncFileSystem2::CReadRequestHandle::Service asyncfilesystem2.cpp:692
filesystem_stdio
CAsyncFileSystem2::ServiceRequests asyncfilesystem2.cpp:403
filesystem_stdio
CAsyncFileSystem2::CIOServiceThread::Run asyncfilesystem2.cpp:58
tier0
CThread::ThreadProc threadtools.cpp:6823
tier0
ThreadProcWrapped threadtools.cpp:540
tier0
ThreadProcConvert threadtools.cpp:592
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.