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Static Properties
CameraFieldOfView
CameraInvertPan
CameraMovementSmoothing
CameraSensitivity
CameraSpeed
CameraZFar
CameraZNear
ClearConsoleOnPlay
CompileNotifications
ErrorNotificationTimeout
FastHotload
FullScreenOnPlay
HideOrbitCursor
HidePanCursor
HideRotateCursor
InvertOrbitZoom
NewInstanceCommandLineArgs
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OrbitZoomSpeed
ShortcutOverrides
WindowedLocalInstances
EditorPreferences
.HideOrbitCursor
bool
HideOrbitCursor
{
get
;
set
;
}
Description
Should we hide the eye cursor when orbiting scene camera?
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