Description
The HideRotateCursor
property is a static boolean property within the Editor.EditorPreferences
class. It determines whether the eye cursor should be hidden when rotating the scene camera in the editor. This can be useful for users who prefer a cleaner interface while manipulating the scene view.
Usage
To use the HideRotateCursor
property, simply access it through the Editor.EditorPreferences
class. You can set it to true
to hide the cursor during rotation, or false
to keep the cursor visible.
Example
// Example of setting the HideRotateCursor property
Editor.EditorPreferences.HideRotateCursor = true;
// Check if the cursor is hidden during rotation
bool isCursorHidden = Editor.EditorPreferences.HideRotateCursor;
if (isCursorHidden)
{
// Perform actions when the cursor is hidden
}