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Api
Scene System
chevron_left API Reference
category
Scene System
data_objectComponentdata_objectGameObjectdata_objectGameObjectSystemdata_objectScene
Scene System
The gameobject and component system are the building blocks of our game engine.
Component
class
A GameObject can have many components, which are the building blocks of the game.
GameObject
class
An object in the scene. Functionality is added using Components. A GameObject has a transform, which explains its position, rotation and scale, relative to its parent. It also has a name, and can be enabled or disabled. When disabled, the GameObject is still in the scene, but the components don't tick and are all disabled.
GameObjectSystem
class
Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed when the scene is disposed.
Scene
class
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