float4 CornerRadius < Attribute( "BorderRadius" ); >;
Texture2D g_tColor < Attribute( "Texture" ); SrgbRead( false ); >;
SamplerState mySampler < Attribute("sampler"); >;
C# binding:
var sampler = new SamplerState
{
Filter = FilterMode.Trilinear,
AddressModeU = TextureAddressMode.Wrap,
AddressModeV = TextureAddressMode.Wrap,
AddressModeW = TextureAddressMode.Clamp,
MaxAnisotropy = 4
};
Graphics.Attributes.Set("sampler", sampler);