Sandbox.EditorTint |
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Sandbox.PropertyAccessor |
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Sandbox.CodeGeneratorFlags |
Used to specify what type of code generation to perform.
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Sandbox.ConVarFlags |
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Sandbox.TextFlag |
Flags dictating position of text (and other elements).
Default alignment on each axis is Top, Left.
Values for each axis can be combined into a single value, conflicting values have undefined behavior.
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Sandbox.LogLevel |
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Sandbox.UI.LengthUnit |
Possible units for various CSS properties that require length, used by Sandbox.UI.Length struct.
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Sandbox.UI.PseudoClass |
List of CSS pseudo-classes used by the styling system for hover, active, etc.
This acts as a bit-flag.
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Sandbox.UI.OverflowMode |
Possible values for the "overflow" CSS rule, dictating what to do with content that is outside of a panels bounds.
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Sandbox.UI.Align |
Possible values for <c>align-items</c> CSS property.
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Sandbox.UI.PositionMode |
Possible values for <c>position</c> CSS property.
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Sandbox.UI.FlexDirection |
Possible values for <c>flex-direction</c> CSS property.
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Sandbox.UI.Justify |
Possible values for <c>justify-content</c> CSS property.
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Sandbox.UI.DisplayMode |
Possible values for <c>display</c> CSS property.
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Sandbox.UI.PointerEvents |
Possible values for <c>pointer-events</c> CSS property.
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Sandbox.UI.Wrap |
Possible values for <c>flex-wrap</c> CSS property.
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Sandbox.UI.TextAlign |
Possible values for <c>text-align</c> CSS property.
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Sandbox.UI.TextOverflow |
Possible values for <c>text-overflow</c> CSS property.
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Sandbox.UI.WordBreak |
Possible values for <c>word-break</c> CSS property.
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Sandbox.UI.TextTransform |
Possible values for <c>text-transform</c> CSS property.
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Sandbox.UI.TextSkipInk |
Possible values for <c>text-decoration-skip-ink</c> CSS property.
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Sandbox.UI.TextDecorationStyle |
Possible values for <c>text-decoration-style</c> CSS property.
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Sandbox.UI.TextDecoration |
Possible values for <c>text-decoration</c> CSS property.
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Sandbox.UI.WhiteSpace |
Possible values for <c>white-space</c> CSS property.
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Sandbox.UI.FontStyle |
Possible values for <c>font-style</c> CSS property.
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Sandbox.UI.ImageRendering |
Possible values for <c>image-rendering</c> CSS property.
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Sandbox.UI.BorderImageFill |
State of <c>fill</c> setting of <c>border-image-slice</c> (<c>border-image</c>) CSS property.
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Sandbox.UI.BorderImageRepeat |
Possible values for <c>border-image-repeat</c> (<c>border-image</c>) CSS property.
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Sandbox.UI.BackgroundRepeat |
Possible values for <c>background-repeat</c> CSS property.
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Sandbox.UI.MaskMode |
Possible values for <c>mask-mode</c> CSS property.
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Sandbox.UI.MaskScope |
Possible values for <c>mask-scope</c> CSS property.
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Sandbox.UI.FontSmooth |
Possible values for <c>font-smooth</c> CSS property.
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Sandbox.UI.ObjectFit |
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NativeEngine.VfxCompileTarget_t |
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Sandbox.BlendMode |
Blend modes used by the UI system
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Sandbox.SceneLayerType |
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Sandbox.ModelArchetype |
Default model archetypes.
These types are defined in "tools/model_archetypes.txt".
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Sandbox.InputAnalog |
An analog input, when fetched, is between -1 and 1 (0 being default)
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Sandbox.GamepadCode |
Game controller codes, driven from SDL.
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Sandbox.HapticTarget |
Places you can trigger haptics on
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Sandbox.InputGlyphSize |
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Sandbox.KeyboardModifiers |
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Sandbox.MouseButtons |
State of mouse buttons being pressed or not.
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Sandbox.ImageFormat |
Format used when creating textures.
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Sandbox.JointMotion |
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Sandbox.PhysicsBodyType |
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Sandbox.PhysicsMotionType |
Represents <see cref="T:Sandbox.PhysicsBody">Physics body's</see> motion type.
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Sandbox.NetFlags |
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Sandbox.PhysicsSimulationMode |
Physics simulation mode. For use with Sandbox.PhysicsWorld.SimulationMode.
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Sandbox.ComputeBufferType |
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Sandbox.MeshPrimitiveType |
Possible primitive types of a Sandbox.Mesh.
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Sandbox.VertexAttributeType |
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Sandbox.VertexAttributeFormat |
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Sandbox.ShaderProgramType |
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Sandbox.SoundFormat |
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Sandbox.AudioSurface |
Defines acoustic properties of a surface, which defines how sound will bounce
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Sandbox.MultisampleAmount |
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Sandbox.ClearFlags |
Flags for clearing a RT before rendering a scene using a SceneCamera
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Sandbox.SceneCameraDebugMode |
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Sandbox.SceneRenderLayer |
SceneObjects can be rendered on layers other than the main game layer.
This is useful if, for example, you want to render on top of everything without
applying post processing.
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Sandbox.StereoTargetEye |
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Sandbox.StreamService |
Streamer integration services
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Sandbox.Utility.Svg.PathFillType |
How to determine which sections of the path are filled.
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Sandbox.Utility.Svg.PathArcSize |
Controls arc size in Sandbox.Utility.Svg.ArcToPathCommand.
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Sandbox.Utility.Svg.PathDirection |
Controls arc direction in Sandbox.Utility.Svg.ArcToPathCommand.
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Sandbox.UI.PanelInputType |
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Sandbox.Network.LobbyPrivacy |
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Sandbox.Rendering.ResourceState |
Used to describe a GPU resources state for barrier transitions.
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Sandbox.Rendering.Stage |
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Sandbox.VR.MotionRange |
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Sandbox.VR.VRHandJoint |
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Sandbox.VR.FingerValue |
Accessors for Sandbox.VR.VRController.GetFingerValue(Sandbox.VR.FingerValue) |
Sandbox.VR.TrackedDeviceRole |
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Sandbox.VR.TrackedDeviceType |
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Sandbox.Engine.GameLoadingFlags |
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Sandbox.RigidbodyFlags |
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Sandbox.ComponentFlags |
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Sandbox.FindMode |
Flags to search for Components.
I've named this something generic because I think we can re-use it to search for GameObjects too.
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Sandbox.GameObjectFlags |
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Sandbox.NetworkMode |
Specifies how a Sandbox.GameObject should be networked.
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Sandbox.NetworkOrphaned |
Specifies what happens when the owner of a networked object disconnects.
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Sandbox.OwnerTransfer |
Specifies who can control ownership of a networked object.
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Sandbox.NetPermission |
Specifies who can invoke an action over the network.
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Sandbox.SyncFlags |
Describes the behaviour of network synchronization.
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Sandbox.GameObjectUndoFlags |
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Sandbox.MouseVisibility |
The visibility state of the mouse cursor.
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Editor.ShortcutType |
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Editor.InputOutputType |
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Editor.CheckState |
Check state of a Editor.Checkbox.
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Editor.DropAction |
Used to tell the user what kind of action will happen during a drag and drop event on mouse release.
In Windows, these actions will also display text near cursor to let the user know what will happen if they release their mouse button.
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Editor.CursorShape |
TODO: Make this match whatever we do in game
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Editor.DockArea |
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Editor.KeyCode |
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Editor.Orientation |
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Editor.ShortcutContext |
Scope of the shortcut. Requires focus at this level for the shortcut to be active.
Defaults to Editor.ShortcutContext.WindowShortcut.
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Editor.SizeConstraint |
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Editor.SizeMode |
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Editor.ToolbarPosition |
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Editor.WindowFlags |
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Editor.ScrollbarMode |
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Editor.PenStyle |
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Editor.RenderMode |
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Editor.ToolButtonStyle |
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Editor.FocusMode |
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Editor.FocusChangeReason |
Describes why a Editor.Widgets' keyboard focus has changed via Editor.Widget.OnFocus(Editor.FocusChangeReason) and Editor.Widget.OnBlur(Editor.FocusChangeReason) callbacks.
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Editor.MapEditor.SelectMode |
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Editor.AssetListViewMode |
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Editor.ComponentViewMode |
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Editor.ShaderGraph.NodeResultType |
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Editor.ShaderGraph.UIType |
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Editor.ShaderGraph.SamplerFilter |
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Editor.ShaderGraph.SamplerAddress |
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Editor.ShaderGraph.BlendMode |
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Editor.ShaderGraph.ShadingModel |
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Editor.ShaderGraph.ShaderDomain |
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Editor.ShaderGraph.TextureExtension |
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Editor.ShaderGraph.TextureProcessor |
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Editor.ShaderGraph.TextureColorSpace |
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Editor.ShaderGraph.TextureFormat |
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Editor.ShaderGraph.TextureType |
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Editor.TerrainEditor.SculptMode |
Our sculpt brush types, passed to the compute shader
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Editor.NodeEditor.CommentColor |
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Editor.NodeEditor.DragDirection |
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Editor.NodeEditor.ConnectionPlug |
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Editor.NodeEditor.FilterModifier |
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Editor.NodeEditor.HandleShape |
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Editor.TextureEditor.GammaType |
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Editor.TextureEditor.ImageFormatType |
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Editor.TextureEditor.MipAlgorithm |
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Editor.RectEditor.SelectionOperation |
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Editor.RectEditor.DragState |
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