A convenience struct to easily measure time since an event last happened, based on Sandbox.RealTime.GlobalNow.<br /><br />
Typical usage would see you assigning 0 to a variable of this type to reset the timer.
Then the struct would return time since the last reset. i.e.:
<code>
RealTimeSince lastUsed = 0;
if ( lastUsed > 10 ) { /*Do something*/ }
</code>