The essentials for writing C# in s&box.
Common one-liners for logging, transforms, GameObjects and Components.
Vectors, rotations, angles and transforms.
Time.Delta, Time.Now, and the TimeSince / TimeUntil helpers.
Why != null isn't enough once something has been destroyed.
Making commands and variables you can run from the console.
Which .NET APIs are blocked, and what to use instead.