Sound

s&box has a full audio system including 2D/3D sound playback, voice chat, positional audio, an audio effects pipeline, and lip sync support.

For music and programmatic audio streaming, see Audio.

Components

Audio components can be added to any GameObject in the editor. They handle everything from positional sounds and soundscapes to voice chat and lip sync.

Component Description
SoundPointComponent Plays a sound at a point in the world
SoundBoxComponent Plays a sound within a box area
SoundscapeTrigger Plays a soundscape when the listener enters the trigger area
AudioListener Overrides where the client hears audio from, instead of the camera
LipSyncComponent Drives morphs with lipsync from sounds
VoiceComponent Records and transmits microphone input to other players





Created 22 Apr 2026
Updated 22 Apr 2026