s&box has a full audio system including 2D/3D sound playback, voice chat, positional audio, an audio effects pipeline, and lip sync support.
For music and programmatic audio streaming, see Audio.
Audio components can be added to any GameObject in the editor. They handle everything from positional sounds and soundscapes to voice chat and lip sync.
| Component | Description |
|---|---|
SoundPointComponent |
Plays a sound at a point in the world |
SoundBoxComponent |
Plays a sound within a box area |
SoundscapeTrigger |
Plays a soundscape when the listener enters the trigger area |
AudioListener |
Overrides where the client hears audio from, instead of the camera |
LipSyncComponent |
Drives morphs with lipsync from sounds |
VoiceComponent |
Records and transmits microphone input to other players |