RangedFloat.RangeType |
Range type of RangedFloat. |
Sandbox.EditorTint |
|
Sandbox.PropertyAccessor |
|
Sandbox.CodeGeneratorFlags |
Used to specify what type of code generation to perform. |
Sandbox.ConVarFlags |
|
Sandbox.TextFlag |
Flags dictating position of text (and other elements).
Default alignment on each axis is Top, Left.
Values for each axis can be combined into a single value, conflicting values have undefined behavior. |
Sandbox.LogLevel |
|
Sandbox.Curve.HandleMode |
Describes how the line should behave when entering/leaving a frame |
Sandbox.Gradient.BlendMode |
Describes how the line should behave when entering/leaving a frame |
Sandbox.Spline.HandleMode |
Describes how the spline should behave when entering/leaving a point. |
Sandbox.SteamId.AccountTypes |
|
Sandbox.UI.LengthUnit |
Possible units for various CSS properties that require length, used by Sandbox.UI.Length struct. |
Sandbox.UI.PseudoClass |
List of CSS pseudo-classes used by the styling system for hover, active, etc.
This acts as a bit-flag. |
Sandbox.UI.PanelTransform.EntryType |
|
Sandbox.UI.OverflowMode |
Possible values for the "overflow" CSS rule, dictating what to do with content that is outside of a panels bounds. |
Sandbox.UI.Align |
Possible values for <c>align-items</c> CSS property. |
Sandbox.UI.PositionMode |
Possible values for <c>position</c> CSS property. |
Sandbox.UI.FlexDirection |
Possible values for <c>flex-direction</c> CSS property. |
Sandbox.UI.Justify |
Possible values for <c>justify-content</c> CSS property. |
Sandbox.UI.DisplayMode |
Possible values for <c>display</c> CSS property. |
Sandbox.UI.PointerEvents |
Possible values for <c>pointer-events</c> CSS property. |
Sandbox.UI.Wrap |
Possible values for <c>flex-wrap</c> CSS property. |
Sandbox.UI.TextAlign |
Possible values for <c>text-align</c> CSS property. |
Sandbox.UI.TextOverflow |
Possible values for <c>text-overflow</c> CSS property. |
Sandbox.UI.WordBreak |
Possible values for <c>word-break</c> CSS property. |
Sandbox.UI.TextTransform |
Possible values for <c>text-transform</c> CSS property. |
Sandbox.UI.TextSkipInk |
Possible values for <c>text-decoration-skip-ink</c> CSS property. |
Sandbox.UI.TextDecorationStyle |
Possible values for <c>text-decoration-style</c> CSS property. |
Sandbox.UI.TextDecoration |
Possible values for <c>text-decoration</c> CSS property. |
Sandbox.UI.WhiteSpace |
Possible values for <c>white-space</c> CSS property. |
Sandbox.UI.FontStyle |
Possible values for <c>font-style</c> CSS property. |
Sandbox.UI.ImageRendering |
Possible values for <c>image-rendering</c> CSS property. |
Sandbox.UI.BorderImageFill |
State of <c>fill</c> setting of <c>border-image-slice</c> (<c>border-image</c>) CSS property. |
Sandbox.UI.BorderImageRepeat |
Possible values for <c>border-image-repeat</c> (<c>border-image</c>) CSS property. |
Sandbox.UI.BackgroundRepeat |
Possible values for <c>background-repeat</c> CSS property. |
Sandbox.UI.MaskMode |
Possible values for <c>mask-mode</c> CSS property. |
Sandbox.UI.MaskScope |
Possible values for <c>mask-scope</c> CSS property. |
Sandbox.UI.FontSmooth |
Possible values for <c>font-smooth</c> CSS property. |
Sandbox.UI.ObjectFit |
|
NativeEngine.VfxCompileTarget_t |
|
Sandbox.ImageFormat |
Format used when creating textures. |
Sandbox.JointMotion |
|
Sandbox.PhysicsBodyType |
|
Sandbox.PhysicsMotionType |
Represents <see cref="T:Sandbox.PhysicsBody">Physics body's</see> motion type. |
Sandbox.Gizmo.GridAxis |
|
Sandbox.ModelArchetype |
Default model archetypes.
These types are defined in "tools/model_archetypes.txt". |
Sandbox.Clothing.ClothingCategory |
|
Sandbox.Clothing.Slots |
|
Sandbox.Clothing.BodyGroups |
|
Sandbox.Clothing.IconSetup.IconModes |
|
Sandbox.StreamService |
Streamer integration services |
Sandbox.MeshPrimitiveType |
Possible primitive types of a Sandbox.Mesh. |
Sandbox.VertexAttributeType |
|
Sandbox.VertexAttributeFormat |
|
Sandbox.PhysicsGroupDescription.JointType |
|
Sandbox.ShaderProgramType |
|
Sandbox.SoundEvent.SoundSelectionMode |
|
Sandbox.SoundFormat |
|
Sandbox.AudioSurface |
Defines acoustic properties of a surface, which defines how sound will bounce |
Sandbox.MultisampleAmount |
|
Sandbox.SoundscapeTrigger.TriggerType |
|
Sandbox.Voice.ActivateMode |
|
Sandbox.CameraComponent.Axis |
|
Sandbox.Tonemapping.TonemappingMode |
Options to select a tonemapping algorithm to use for color grading. |
Sandbox.Tonemapping.ExposureColorSpaceEnum |
|
Sandbox.HullCollider.PrimitiveType |
|
Sandbox.RigidbodyFlags |
|
Sandbox.ComponentFlags |
|
Sandbox.Dresser.ClothingSource |
|
Sandbox.ManualHitbox.HitboxShape |
|
Sandbox.HingeJoint.MotorMode |
|
Sandbox.Joint.AttachmentMode |
|
Sandbox.EnvmapProbe.CubemapResolution |
|
Sandbox.EnvmapProbe.CubemapDynamicUpdate |
|
Sandbox.Light.FogInfluence |
|
Sandbox.MeshComponent.CollisionType |
|
Sandbox.PolygonMesh.BevelEdgesMode |
|
Sandbox.PolygonMesh.EdgeSmoothMode |
|
Sandbox.PolygonMesh.DissolveRemoveVertexCondition |
|
Sandbox.PolygonMesh.ExtentType |
|
Sandbox.PolygonMesh.TextureJustification |
|
Sandbox.ParticleControlPoint.ControlPointValueInputobsolete |
|
Sandbox.ParticleEffect.TimingMode |
|
Sandbox.ParticleEffect.SimulationSpace |
|
Sandbox.ParticleFloat.ValueType |
|
Sandbox.ParticleFloat.EvaluationType |
|
Sandbox.ParticleGradient.ValueType |
|
Sandbox.ParticleGradient.EvaluationType |
|
Sandbox.ParticleSpriteRenderer.BillboardAlignment |
|
Sandbox.ParticleSpriteRenderer.ParticleSortMode |
|
Sandbox.ParticleTextRenderer.BillboardAlignment |
|
Sandbox.ParticleTextRenderer.ParticleSortMode |
|
Sandbox.AmbientOcclusion.SampleQuality |
|
Sandbox.AmbientOcclusion.DenoiseModes |
|
Sandbox.ColorGrading.GradingType |
|
Sandbox.ColorGrading.ColorSpaceEnum |
|
Sandbox.DepthOfField.Quality |
|
Sandbox.ModelRenderer.ShadowRenderType |
|
Sandbox.TextRenderer.TextAlign |
|
Sandbox.Terrain.SyncFlags |
|
Sandbox.ScreenPanel.AutoScale |
|
Sandbox.WorldPanel.HAlignment |
|
Sandbox.WorldPanel.VAlignment |
|
Sandbox.GameObjectSystem.Stage |
A list of stages in the scene tick in which we can hook |
Sandbox.FindMode |
Flags to search for Components.
I've named this something generic because I think we can re-use it to search for GameObjects too. |
Sandbox.GameObjectFlags |
|
Sandbox.NetworkMode |
Specifies how a Sandbox.GameObject should be networked. |
Sandbox.NetworkOrphaned |
Specifies what happens when the owner of a networked object disconnects. |
Sandbox.OwnerTransfer |
Specifies who can control ownership of a networked object. |
Sandbox.NetPermissionobsolete |
Specifies who can invoke an action over the network. |
Sandbox.SyncFlags |
Describes the behaviour of network synchronization. |
Sandbox.GameObjectUndoFlags |
|
Sandbox.Package.Type |
|
Sandbox.InputAnalog |
An analog input, when fetched, is between -1 and 1 (0 being default) |
Sandbox.GamepadCode |
Game controller codes, driven from SDL. |
Sandbox.HapticTarget |
Places you can trigger haptics on |
Sandbox.InputGlyphSize |
|
Sandbox.KeyboardModifiers |
|
Sandbox.MouseButtons |
State of mouse buttons being pressed or not. |
Sandbox.Connection.Filter.FilterType |
|
Sandbox.NetFlags |
|
Sandbox.PhysicsSimulationMode |
Physics simulation mode. For use with Sandbox.PhysicsWorld.SimulationMode. |
Sandbox.BlendMode |
Blend modes used by the UI system |
Sandbox.ComputeBufferTypeobsolete |
|
Sandbox.GpuBuffer.UsageFlags |
You can combine these e.g UsageFlags.Index | UsageFlags.ByteAddress for a buffer that can be used as an index buffer and in a compute shader. |
Sandbox.Graphics.PrimitiveType |
|
Sandbox.Graphics.DownsampleMethod |
Which method to use when downsampling a texture |
Sandbox.VideoWriter.Codec |
|
Sandbox.VideoWriter.Container |
|
Sandbox.SceneLayerType |
|
Sandbox.SceneCamera.BloomAccessor.BloomMode |
|
Sandbox.ClearFlags |
Flags for clearing a RT before rendering a scene using a SceneCamera |
Sandbox.SceneCameraDebugMode |
|
Sandbox.SceneCubemap.ProjectionMode |
|
Sandbox.SceneCullingBox.CullMode |
Cull mode, either inside or outside |
Sandbox.SceneLight.FogLightingMode |
|
Sandbox.SceneLight.LightShape |
|
Sandbox.SceneLineObject.CapStyle |
|
Sandbox.SceneLineObject.FaceMode |
|
Sandbox.SceneModel.AnimTagStatus |
Enumeration that describes how the AnimGraph tag state changed. Used in Sandbox.SceneModel.AnimTagEvent. |
Sandbox.SceneRenderLayer |
SceneObjects can be rendered on layers other than the main game layer.
This is useful if, for example, you want to render on top of everything without
applying post processing. |
Sandbox.SceneSkyBox.FogType |
|
Sandbox.StereoTargetEye |
|
Sandbox.MouseVisibility |
The visibility state of the mouse cursor. |
Sandbox.Utility.Svg.PathFillType |
How to determine which sections of the path are filled. |
Sandbox.Utility.Svg.PathArcSize |
Controls arc size in Sandbox.Utility.Svg.ArcToPathCommand. |
Sandbox.Utility.Svg.PathDirection |
Controls arc direction in Sandbox.Utility.Svg.ArcToPathCommand. |
Sandbox.UI.PanelInputType |
|
Sandbox.Physics.CollisionRules.Result |
Result of a collision between <see cref="T:Sandbox.Physics.CollisionRules.Pair">two objects</see>. |
Sandbox.Network.LobbyPrivacy |
|
Sandbox.Volumes.SceneVolume.VolumeTypes |
|
Sandbox.VR.FingerValue |
Accessors for Sandbox.VR.VRController.GetFingerValue(Sandbox.VR.FingerValue) |
Sandbox.VR.TrackedDeviceRole |
|
Sandbox.VR.TrackedDeviceType |
|
Sandbox.VR.VRHand.HandSources |
Represents a controller to use when fetching skeletal data (finger curl/splay values) |
Sandbox.VR.VRModelRenderer.ModelSources |
Represents a controller to use when fetching the model (which device) |
Sandbox.VR.VRTrackedObject.PoseSources |
Represents tracked devices to use when updating |
Sandbox.VR.VRTrackedObject.TrackingTypes |
Represents transform values to update |
Sandbox.VR.MotionRange |
|
Sandbox.VR.VRHandJoint |
|
Sandbox.Rendering.CommandList.Flag |
Command buffer flags allow us to skip command buffers if the camera
doesn't want a particular thing. Like post processing. |
Sandbox.Rendering.ResourceState |
Used to describe a GPU resources state for barrier transitions. |
Sandbox.Rendering.Stage |
|
Sandbox.Services.Review.ReviewScore |
|
Sandbox.Engine.GameLoadingFlags |
|
Editor.TextureResidencyInfo.TextureDimension |
|
Editor.EditorPreferences.NotificationLevel |
|
Editor.ShortcutType |
|
Editor.InputOutputType |
|
Editor.CheckState |
Check state of a Editor.Checkbox. |
Editor.ComboBox.InsertMode |
|
Editor.DockManager.DockProperty |
|
Editor.DropAction |
Used to tell the user what kind of action will happen during a drag and drop event on mouse release.
In Windows, these actions will also display text near cursor to let the user know what will happen if they release their mouse button. |
Editor.CursorShape |
TODO: Make this match whatever we do in game |
Editor.DockArea |
|
Editor.KeyCode |
|
Editor.Orientation |
|
Editor.ShortcutContext |
Scope of the shortcut. Requires focus at this level for the shortcut to be active.
Defaults to Editor.ShortcutContext.WindowShortcut. |
Editor.SizeConstraint |
|
Editor.SizeMode |
|
Editor.ToolbarPosition |
|
Editor.WindowFlags |
|
Editor.ScrollbarMode |
|
Editor.GraphicsView.ViewportAnchorType |
|
Editor.GraphicsView.DragTypes |
|
Editor.PenStyle |
|
Editor.RenderMode |
|
Editor.ToolButtonStyle |
|
Editor.FocusMode |
|
Editor.FocusChangeReason |
Describes why a Editor.Widgets' keyboard focus has changed via Editor.Widget.OnFocus(Editor.FocusChangeReason) and Editor.Widget.OnBlur(Editor.FocusChangeReason) callbacks. |
Editor.StandaloneExporter.BuildStep |
|
Editor.StandaloneExporter.QueuedFileState |
|
Editor.BaseItemWidget.ItemEdge |
|
Editor.MapEditor.SelectMode |
|
Sandbox.Compiler.ReleaseMode |
|
Sandbox.UI.Popup.PositionMode |
Dictates where a Sandbox.UI.Popup is positioned. |
Sandbox.Citizen.CitizenAnimationHelper.HoldTypes |
|
Sandbox.Citizen.CitizenAnimationHelper.Hand |
|
Sandbox.Citizen.CitizenAnimationHelper.MoveStyles |
|
Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle |
|
Sandbox.Citizen.CitizenAnimationHelper.SittingStyle |
|
Editor.AssetBrowser.LocationType |
|
Editor.AssetListViewMode |
|
Editor.ComponentViewMode |
|
Editor.SceneViewportWidget.ViewMode |
|
Editor.SceneViewWidget.ViewportLayoutMode |
|
Editor.ShaderGraph.GraphCompiler.ShaderStage |
|
Editor.ShaderGraph.NodeResultType |
|
Editor.ShaderGraph.FunctionOutput.PreviewType |
|
Editor.ShaderGraph.UIType |
|
Editor.ShaderGraph.SamplerFilter |
|
Editor.ShaderGraph.SamplerAddress |
|
Editor.ShaderGraph.BlendMode |
|
Editor.ShaderGraph.ShadingModel |
|
Editor.ShaderGraph.ShaderDomain |
|
Editor.ShaderGraph.TextureExtension |
|
Editor.ShaderGraph.TextureProcessor |
|
Editor.ShaderGraph.TextureColorSpace |
|
Editor.ShaderGraph.TextureFormat |
|
Editor.ShaderGraph.TextureType |
|
Editor.TerrainEditor.SculptMode |
Our sculpt brush types, passed to the compute shader |
Editor.NodeEditor.CommentColor |
|
Editor.NodeEditor.DragDirection |
|
Editor.NodeEditor.ConnectionPlug |
|
Editor.NodeEditor.FilterModifier |
|
Editor.NodeEditor.HandleShape |
|
Editor.MeshEditor.VertexInspector.MergeRange |
|
Editor.Inspectors.SoundFileCompileSettings.Settings.SamplingRate |
|
Editor.TextureEditor.GammaType |
|
Editor.TextureEditor.ImageFormatType |
|
Editor.TextureEditor.MipAlgorithm |
|
Editor.SoundEditor.PhonemeItem.PhonemeCategory |
|
Editor.RectEditor.SelectionOperation |
|
Editor.RectEditor.DragState |
|