Absolute |
Ignore the parent transform. Basically, position: absolute for gameobjects. |
Attachment |
Auto created - it's an attachment |
Bone |
Auto created - it's a bone, driven by animation |
Deserializing |
Is in the process of deserializing |
DontDestroyOnLoad |
When loading a new scene, keep this gameobject active |
EditorOnly |
Only exists in the editor. Don't spawn it in game. |
Error |
There's something wrong with this |
Hidden |
Hide this object in heirachy/inspector |
Loading |
Loading something |
None |
|
NotNetworked |
Keep local - don't network this object as part of the scene snapshot |
NotSaved |
Don't save this object to disk, or when duplicating |
ProceduralBone |
Stops animation stomping the bone, will use the bone's local position |
Refreshing |
In the process of refreshing from the network |