Absolute |
Ignore the parent transform. Basically, position: absolute for gameobjects.
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Attachment |
Auto created - it's an attachment
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Bone |
Auto created - it's a bone, driven by animation
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Deserializing |
Is in the process of deserializing
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DontDestroyOnLoad |
When loading a new scene, keep this gameobject active
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EditorOnly |
Only exists in the editor. Don't spawn it in game.
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Error |
There's something wrong with this
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Hidden |
Hide this object in heirachy/inspector
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Loading |
Loading something
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None |
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NotNetworked |
Keep local - don't network this object as part of the scene snapshot
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NotSaved |
Don't save this object to disk, or when duplicating
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ProceduralBone |
Stops animation stomping the bone, will use the bone's local position
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Refreshing |
In the process of refreshing from the network
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