| Absolute |
Ignore the parent transform. Basically, position: absolute for gameobjects. |
| Attachment |
Auto created - it's an attachment |
| Bone |
Auto created - it's a bone, driven by animation |
| Deserializing |
Is in the process of deserializing |
| DontDestroyOnLoad |
When loading a new scene, keep this gameobject active |
| EditorOnly |
Only exists in the editor. Don't spawn it in game. |
| Error |
There's something wrong with this |
| Hidden |
Hide this object in heirachy/inspector |
| Loading |
Loading something |
| None |
|
| NotNetworked |
Keep local - don't network this object as part of the scene snapshot |
| NotSaved |
Don't save this object to disk, or when duplicating |
| PhysicsBone |
The position of this object is controlled by by physics - usually via a RigidBody component |
| ProceduralBone |
Stops animation stomping the bone, will use the bone's local position |
| Refreshingobsolete |
In the process of refreshing from the network |