Static Fields

Absolute Ignore the parent transform. Basically, position: absolute for gameobjects.
Attachment Auto created - it's an attachment
Bone Auto created - it's a bone, driven by animation
Deserializing Is in the process of deserializing
DontDestroyOnLoad When loading a new scene, keep this gameobject active
EditorOnly Only exists in the editor. Don't spawn it in game.
Error There's something wrong with this
Hidden Hide this object in heirachy/inspector
Loading Loading something
None
NotNetworked Keep local - don't network this object as part of the scene snapshot
NotSaved Don't save this object to disk, or when duplicating
ProceduralBone Stops animation stomping the bone, will use the bone's local position
Refreshing In the process of refreshing from the network
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.