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Api
Classes
GameObjectFlags
chevron_left Classes
enum
GameObjectFlags

Static Fields

crop_dinAbsolutecrop_dinAttachmentcrop_dinBonecrop_dinDeserializingcrop_dinDontDestroyOnLoadcrop_dinEditorOnlycrop_dinErrorcrop_dinHiddencrop_dinLoadingcrop_dinNoInterpolationcrop_dinNonecrop_dinNotNetworkedcrop_dinNotSavedcrop_dinPhysicsBonecrop_dinProceduralBoneremove_circleRefreshing
GameObjectFlags
enum Sandbox .
sealedSandbox.Engine

crop_din Static Fields 16

Absolute
GameObjectFlags
Ignore the parent transform. Basically, position: absolute for gameobjects.
Attachment
GameObjectFlags
Auto created - it's an attachment
Bone
GameObjectFlags
Auto created - it's a bone, driven by animation
Deserializing
GameObjectFlags
Is in the process of deserializing
DontDestroyOnLoad
GameObjectFlags
When loading a new scene, keep this gameobject active
EditorOnly
GameObjectFlags
Only exists in the editor. Don't spawn it in game.
Error
GameObjectFlags
There's something wrong with this
Hidden
GameObjectFlags
Hide this object in hierarchy/inspector
Loading
GameObjectFlags
Loading something
NoInterpolation
GameObjectFlags
Stops this object being interpolated, either via the network system or the physics system
None
GameObjectFlags
NotNetworked
GameObjectFlags
Keep local - don't network this object as part of the scene snapshot
NotSaved
GameObjectFlags
Don't save this object to disk, or when duplicating
PhysicsBone
GameObjectFlags
The position of this object is controlled by by physics - usually via a RigidBody component
ProceduralBone
GameObjectFlags
Stops animation stomping the bone, will use the bone's local position
Refreshing
obsoleteGameObjectFlags
In the process of refreshing from the network
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