Summary

Represents filtering modes for texture sampling in the rendering pipeline.

Static Fields

Anisotropic Enhances texture detail on steep viewing angles. Best visual quality, higher performance cost.
Bilinear Interpolates between the four nearest texels in the same mip level. Smoother than point sampling but does not blend between mip levels.
Point Uses the nearest texel without interpolation. Fastest but lowest visual quality.
Trilinear Bilinear sampling with smooth transitions between mipmap levels. Provides better visual quality across distances.
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