Summary

Represents filtering modes for texture sampling in the rendering pipeline.

Static Fields

Anisotropic Anisotropic filtering. Enhances texture detail on steep viewing angles. Best visual quality, higher performance cost.
Bilinear Bilinear filtering. Interpolates between the four nearest texels in the same mip level. Smoother than point sampling but does not blend between mip levels.
Point Point sampling. Uses the nearest texel without interpolation. Fastest but lowest visual quality.
Trilinear Trilinear filtering. Bilinear sampling with smooth transitions between mipmap levels. Provides better visual quality across distances.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.