Anisotropic | Enhances texture detail on steep viewing angles. Best visual quality, higher performance cost. |
Bilinear | Interpolates between the four nearest texels in the same mip level. Smoother than point sampling but does not blend between mip levels. |
Point | Uses the nearest texel without interpolation. Fastest but lowest visual quality. |
Trilinear | Bilinear sampling with smooth transitions between mipmap levels. Provides better visual quality across distances. |