s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejams

Game Jam III

Starts Fri 4 Sep
Theme

Theme revealed when the jam starts.

£50,000
prizepool
Read more
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Graphics
FilterMode
chevron_left Graphics
enum
FilterMode

Static Fields

crop_dinAnisotropiccrop_dinBilinearcrop_dinPointcrop_dinTrilinear
FilterMode
Represents filtering modes for texture sampling in the rendering pipeline.
enum Sandbox.Rendering .
sealedSandbox.Engine

crop_din Static Fields 4

Anisotropic
FilterMode
Enhances texture detail on steep viewing angles. Best visual quality, higher performance cost.
Bilinear
FilterMode
Interpolates between the four nearest texels in the same mip level. Smoother than point sampling but does not blend between mip levels.
Point
FilterMode
Uses the nearest texel without interpolation. Fastest but lowest visual quality.
Trilinear
FilterMode
Bilinear sampling with smooth transitions between mipmap levels. Provides better visual quality across distances.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter